Quote:
Originally Posted by tater
cargodef.
OK, I looked in there a few times and didn't see it. I knew there had to be a cfg file, I was looking in Roster for it.
Thanks so much, I must have looked in that same folder a few times already, I just wasn't paying attention.
My goal will be to try and make deck cargo actually show up properly, even if it means more small sized cargos instead of larger blobs that only fit on a few ship types.
The benefit of large is that they confuse the silhouette a little, but then again, only about 2 ships can use them. My chief limitation might be a personal requirement that it not mess up the way ships look in RSRDC (I switch between RFB and TMO, but never even think about playing without RSRDC  ).
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If you want a specific cargo, you could copy what you need from the cargo.dat, paste it into the ship.dat. Give them "new IDs" and names, including the 3D model.
Copy the material nodes it uses and paste them into the ship.dat with new IDs . Then link the 3D model to the ship. You could even make your own 'cargo' 3D model and use that.
If you look at the NLL, Liberty cargo, they have the cargo on the ship. Lazi03, Lazi04 etc.
The advantage to doing this is that nobody could put cargo on that doesn't belong there.
And one other thing, there is a missing piece of this puzzle that maybe someone else would know. I don't. Some ships allow allow a "Loadout" definition, for example a tugboat can be armed or not armed. Some ships allow external AND Internal cargo, some do not. I have suspected it is somehow linked to "shiptype" or a specific node type, but I really don't know. And since I have not built any 'new' ships I never tried to figure it out.
Peabody