Quote:
Originally Posted by maillemaker
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5) Go to TDC menu. Enable manual data entry. Dial in target speed. Set Angle on the Bow (AoB) to either 90 degrees port or starboard, depending on whether you are to the port or starboard of the target. Turn off TDC.
6) Go to scope. Set bearing until gyro angle is 000.
7) Go back to TDC. Turn on TDC. Tweak AoB back to 90 degrees. Turn off TDC.
8) Go back to scope. Tweak bearing until gyro is 000. Repeat 6-8 as necessary until you've got your TDC set to 90 degree AoB and your scope bearing gives you 000 gyro angle.
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Sorry Steve. That tweaking is not neccesary. IF the uboat is on a course perpendicular to the target's track, AND IF the periscope/UZO is pointed to 0, (both requirement which I highly advice to do with type 1 torpedos) THEN you should set the AOB dial to 90 port/starboard. If the uboat course is different, or periscope not on 0 (anymore), then 90 AOB is not correct. In any event the AOB dial should be set to whatever the target shows when he will be on the periscope line. (or the angle that follows from the mapdrawing) There is no tweaking neccesary, not even after the gyro angle is set to 0. Other than realising you made a mistake due to the visual image not matching at all. The change of the AOB dial because of it is automatically (assuming the TDC switch was indeed set to AUTO), and appropriate. Since when the gyro angle is set to 0, then the periscope is pointing away some degrees from 000 (and the AOB dial will correct for this), which is exactly the lead needed to make the torpedos arrive on time on target.
@LakatosI
I pretty quickly went over to GWX and the OLC series of GUI's. So I don't remember much of stock SH3. It's definately advisable not to set the realism level too high initially. Step up with progress through the learning curve. And allow yourself some means to show the good answer, like the mapcontact updates, or the free camera to show you how things went wrong.
The modifications I found most important when I started were bigger, better resolution speed, course and depth dials. And the mousecursor maptools. The better resolution is obvious why. It's difficult to set and read course. The mousecursor maptools are a big improvement over mapdrawing in SH1 or SH2/Destroyer Command. But it was still cumbersome to make lines in certain directions. You have to use the proctractor (angle/corner thingy) to set up an angle with reference to N,E,S,W. Most bigger mods now include a reversed compass scale, which allows you to start a line somwhere, draw out the line, and the line overlaps the angle on the reversed scale which you desire. Once you see it it works very intuitively. However, for some reason nobody ever felt the need to make all tools use such a reversed scale. That's why I made this:
http://www.subsim.com/radioroom/show...postcount=1308
It uses JSGME and should work with all mods and flavours of SH3.
I also liked to have a nomograph to calculate speed/distance/time conversions (but now I mostly use
this), and a better resolution periscope bearing ribbon (1 degree/tick).
[EDIT]I learned the ropes too with 'The Hunt' threads. Together with Paul Wassoo's article. Must see for manual targerting rookies.