Thread: External tubes
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Old 07-27-10, 01:37 PM   #13
keltos01
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Quote:
Originally Posted by jhapprich View Post
->I'm really interrested in this, I was never able to make the non reloadable tubes work for the T class sub, and that would help with the Kaiten too, since they weren't really fired off the tubes but from the deck of the sub.

I was just experimenting a bit and stepped over the following:
You could make every non-reloadable tube a stern tube and remove the torpedoes but leave the stern bunker. then you assign a position keyframe to the inner hatches of the NONRELOADABLE tubes so they start their animation e.g. -0.1 units to the stern. assign the former stern tubes to the bow bunker. this way the non reloadable tubes will be listed as stern tubes and cannot be reloaded , as the stern bunker is empty, while the original stern tubes are now fed from the bow. they are now listed as bow tubes , but will still launch to the stern. you could mod the scope layout so they are presented properly.concerning the kaiten, you could do just the same and make them an animation, just as my rockets. take a look at my torpedo.dat and the NSS_658M.dat. check out the RL- and R-node animations. i use a constant distance of the dummy rocket from the torpedo node in order to achieve its correct position inside the tubes. you may use a kaiten dummy at the launch site as a fading object which will disappear when the real one is launched.I´m working on the same thing so that the rocket launchers do not look empty with their hatches open.should work.
I'll try that thanks !

keltos
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