07-27-10, 04:00 AM
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#2535
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Ace of the Deep 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Quote:
Originally Posted by Ducimus
Tentative plan's for an update:
- Updates to the interior's, a couple items i finally figured out how to do, and some bug fixes are the chief cause.
* In preparation for new interior mods, "Hogan's alley" will be renamed to "After Battery" and will become part of the normal watch rotation. This is to facilitate the ability to render more crewman in 3d per watch rotation. This does not indicate that the After battery area will be rendered in 3d.
*Battery endurance and recharge times made more true to life. This change will be universal and apply to all fleet boats. Submerged endurance will be 96NM @ 2 knots. Battery recharge times for a full charge will be 7 to 9 hours. (i don't know which number to use. Help anyone?)
Notes:
- The engine's will not always be on. If your sitting at all stop, your engines will no longer consume fuel.
- When recharging batteries, your top speed will be reduced. (as it should)
- One prop will be stopped while underway and charging batteries as if on a direct drive. Nothing i can do to fix that.
* Engine exhaust will be reworked. It will be more visible, and if at 0 kts speed, no exhaust will be seen.
* AA and deck gun crews will wear helmets.
* It is planned to fix the lag in Truk Harbor
* It is planned to fix radar upgrade shennanigans.
*it is planned to fix harbor patrols. I Found out why they weren't spawning. No more easy harbor raiding should be the result.
*total overhaul on aircraft and spawn frequency.
*It is planned to see if increasing normal cruising speed from 10 kts to a more realistic 15 knots is feasible.
NO ETA. Doing a little bit at a time, whenever the itch strikes me. I won't feel rushed until new interiors are released, and on that there is no ETA either, and even if i knew, it wouldn't be my place to say.
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That sounds good, looking forward to an update in the future
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