Thread: Promotions
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Old 07-26-10, 11:25 PM   #21
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by maillemaker View Post
I found that mildly interesting. But it really does nothing for me "in game".
True. Unfortunately it can't be made otherwise.

Quote:
I myself am more interested in trying to "beat" the game by surviving from the beginning of the war until the end, so I am not using the realistic career option.
Good point. I don't play that way, so I didn't even think of that angle.

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I understand the realism angle but like I said, part of what makes the game compelling for me is earning skill and fatigue upgrades - your success enables you to make your crew better. If I just dole it all out through Commander, it removes a lot of the point of the game for me.
Another excellent point. I guess we're all limited by the way we see things. Good thing we have all these options.

Quote:
If I started out with a fully-qualified crew and gave out medals (anti-fatigue points) as I felt like it, basically I'd start out with an awesome crew and then the game becomes all about sailing around sinking ships just for tonnage scores that I get no benefit from.
I'm just the opposite. I don't care how qualified the crew is, as long as the values are realistic. My style is to go to my assigned grid and stay there until fuel or ammunition forces me home. I might wander to the next grid after several weeks of seeing nothing, but I do see a lot of nothing.

I was once even in a boat that was ordered to the north of Iceland by a real-life 'immersion' order, so I went and stayed there the rest of the patrol. never saw a thing.

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I guess I enjoy the struggle of having to build up the crew.
Ya gotta do what turns you on the most. But of course I also use 'Realistic Transfers', so I lose crew all the time.
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