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Originally Posted by maillemaker
I myself am more interested in trying to "beat" the game by surviving from the beginning of the war until the end, so I am not using the realistic career option.
I understand the realism angle but like I said, part of what makes the game compelling for me is earning skill and fatigue upgrades - your success enables you to make your crew better. If I just dole it all out through Commander, it removes a lot of the point of the game for me.
If I started out with a fully-qualified crew and gave out medals (anti-fatigue points) as I felt like it, basically I'd start out with an awesome crew and then the game becomes all about sailing around sinking ships just for tonnage scores that I get no benefit from.
I guess I enjoy the struggle of having to build up the crew.
Steve
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Trying to survive to the end and be on patrol at war's end (like Topp) is a tall order, just getting through 1944 is murder with all the air cover.
I still use SHC, but don't let it ruin my crews exp. My last patrol I had problems just manning some stations with almost 75% of my crew all at
! from being at action stations two days nonstop. Got lucky and ran into a gale near Denmark in early Winter, submerged and let my crew rest while I just put the ship to silent and slow speed at a course that led me into a harbor with the perfect firing angles on the 2 DD's; then took out the cargo after we'd recovered since in that weather no surface ship was going anywhere
Don't think that Ubisoft had Das Boot in mind when making the game and using the German Cross as the anti-fatigue panacea; but it is appropriate. The chief in the movie's the only member with that award and he's got a pure Rasputin constitution, even after dropping a nuke besides the roaches still being left I believe the chief would find a way to make it through
Quote:
Originally Posted by Snestorm
Very interesting stuff.
Thanks for sharing.
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Your welcome, for myself it really helped make a lot of things come together and understood why such an overly complex system was put into place. Had Germany had the resources to continue training Officers/NCO's in this manner throughout the war it would've caused a lot more problems for us. The whole system got put into motion in 1930, so just like today you would get good NCO's with 7-12 years experience Germany started the war as such but couldn't maintain the standards for more than a bit more than 2 years after they sucked the pool dry.
Also wanted to thank you for (indirectly) helping me finish my research for the mod I've always wanted to implement (even if I'm the only one that ever uses it!). There's a number of historical inaccuracies that have really taxed my patience as someone that collects WWII militaria and really enjoys and appreciates its history.
This game butchers some of it so much it kills a kitten each time it twists history. What I hope to be able to accomplish with my mod is to fix many of the mistakes and fabrications with the medals so that when you get awarded some of the higher ones they really do give you a sense of accomplishment. There's a few I hope to add (like the war merit crosses, honor roll, and a few others), and some that I am dying to fix -
86'ing the combat clasp in
GOLD since it NEVER existed, there was only bronze and a very small amount in silver awarded (only a thousand or two could have been awarded requiring 5 years of service to be eligible), and fixing some of the (incorrect) medal dependencies like removing the German Cross - it wasn't required for the RK, it was actually awarded in cases where action didn't merit a RK; nor was it required (like the EK1 & 2) in order to get the RK; and some other issues dealing with dates awards became available and finally making the correct dependencies (like needing the RK with OL in order to get the Submarine Badge with Diamonds) and some other stuff that will hopefully spice up the game a bit. Thus my post in the mod forum about asking for help in setting up test cases to go about the (now directed) trial and error on which settings to tweak and add in order to make this happen.