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Now my question is, what are the MUST HAVE Mods
Ala TMO for SH4, etc
Obviously GWX 3.0 but can someone explain what this Mod does? Also can someone explain what NYGM does too?
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I have only used one supermod, GWX, and I would say that that is really the only "must have" mod.
GWX does so many things to the stock game that it basically makes it a new game. It makes it better in nearly every way. Better graphics details for u-boats, ships, and aircraft. Better AI. More radio traffic. More accurate equipment options and functionality.
Honestly, I've been using GWX for so long now that I have a hard time remembering what stock SH3 looked like. But I do remember the difference was incredible when I switched.
When you install GWX, there are some mods that come with it that are not enabled by default. If your computer has the chops, I'd go with the 16km mod, which allows things to be rendered out to 16km away from your boat instead of the usual 8km. Likewise the Enhanced Damage mod is spectacular if your computer can handle it.
I also very much enjoy the lifeboats and debris mod. It gives a very human element to the game instead of a purely mechanical feel.
I also have the Torpedo Damage Final mod, which makes big "holes" appear thanks to torpedoes and other damage, both on ships and on your u-boat.
That's about all that I have that I consider "essential".
I also have installed the "realistic depth charge" sound mod. The GWX explosion sound sounds like someone farted and bumped into a box of cutlery.

Not quite that bad but I do prefer the mod.
Everyone should try out Flak Monkey's VII interior mod at least once, to see his awesome work with the diesel engine room and the crew quarters fore and aft. Fantastic work and detail. Unfortunately I have found that even with my core i7-935 and 6GB of RAM that it is too much to handle with a large convoy.
Steve