Quote:
Originally Posted by Ducimus
You can limit the max range of the gun, or you can lower the AP value of the shell the gun is shooting. What you can't do, is ballistic damage degradation of a shell fired at range. The sim engine has no routine or method for handling that.
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Can guns fire more than one ammo type? Could it be arranged so that a gun fires three shells, each with a max range less than the previous one, so at longer ranges it doesn't damage as much? Sort of a tripple barrelled single barrel gun.