Quote:
Originally Posted by Krauter
To me a "Must Have" is something defined by the community as improving the gameplay to a point where it is almost another game (TMO for example or RFB for SH4). As for upwards to 60 mods to improve a game, in my SH5 JGSME I'm running around 54 so I understand what you mean. If you could post the mods that you use, however long the list, that'd be great.
|
GWX changes everything. NYGM changes everything. WAC changes everything. LSH3 Changes everything. Each in different ways.
My current list?
Group 1: Permanently installed
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Type VII Real Skin
Group 2: JSGME
SH5 Water for GWX 0.9 20 Km -
GWX Ships Buoyancy and Draft Mod
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Seabed Repair Mod
Searchlights Removed
No Continuous "Ship Spotted"
Rick's GWX Rec Manual Final
Sober's 3D Waves
Group 3: Revolving JSGME
Type IIa Tuneup Dark
VIIB Early War Skin -
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)
Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás
Quote:
Nicely put, but is there a simple explanation of what it does? I do not have the time to go through 599 pages of explanation of what a Mod does, albeit I will leaf through it while I'm on patrol. But is there a simple to the point explanation of what it does to gameplay? All supermods have some graphical enhancement and sounds, but what does it do to AI and Gameplay?
|
Not really. As I said, dozens of ports have been rewritten, dozens of new units have been added, AI is adjusted in ways I can't comprehend...Pretty much everything has been changed, and the only way to understand it is to read the manual or just load it and try it.
But you don't have to actually read every page. Just skim through it. You'll get a general idea of what's been done.
Quote:
Excellent, what is the name of his ID? Just Aces? Also, where is a better list of all SH3 Mods as the Modsworkshop forum is very short ~8 pages if I'm not wrong.
|
Aces' mod is stickied on page 1, and the SH3 Mods Workshop Forum is 300 pages long.
One place you can look is in the Subsim Downloads section. What we have there is actually a fairly small amount, but there are still more than you can think of without an index.