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Originally Posted by Krauter
Now my question is, what are the MUST HAVE Mods
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Depends on how you define "Must Have". I'm currently using on the order of 60 mods. How many of them are truly essential? To me, all of them. To someone else, some or none of them. You have to decide for yourself what "Must Have" means.
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Obviously GWX 3.0 but can someone explain what this Mod does? Also can someone explain what NYGM does too?
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No. You need to look at their manuals. The GWX manual is 549 pages, plus another 50 or so pages of indexes, and it uses every one of them to explain "what this Mod does". So a general overview is this: It changes virtually everything - AI, graphics, sounds, gameplay, everything.
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Finally, I am looking for some nice graphic Mods such as interiors (I heard that someone modded the diesel room and others) and other little things. Also, I think it was either for SH3 or AOD but there was one of a animated coffee cup on the bridge where the liquid rolls with the ship. Kind of pointless but hey, it adds to the immersion when I'm on my 5th cup of coffee and hunting down those convoys.
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That comes with Aces' latest Combined Mod, which smoothly joins DD Open Hatch, FM New Interiors and Conning Tower Open Hatch.