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Old 07-25-10, 04:11 PM   #16
Madox58
Stowaway
 
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Saveing with Goblin changes the Type from 10/1000 to 10/-1
Saveing the same file with S3D does not change the types.

Goblin will not save a Type 4/100 Node.
It simpley removes it.
Then all the attached Nodes are now lost but remain in the file.
SH5 places nodes with the Blah-FX.GR2 file.
This is a physical placement Node.
(For lack of a better term)
All Placement Nodes, in all GR2 files, are a 3D placement thing.
They created little boxes and placed them in 3D.
Those objects were Hidden in 3D Max and exported as a GR2 file.
So SH5 'Sees' them.
We add a type 4/100 which 'works'.
Goblin has no idea what the heck they are!
But the Game engine Knows how to use them.
Thank God for that!
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