Quote:
Originally Posted by Baffman
1#
Have you ever noticed a strange behavior from the water?
Every 20-30 seconds the water engine resets itself and the sea becomes drastically different. Beside being very disorienting this really kills the immersion.
I'm experiencing this problem since SH4, maybe it's related to ati cards, i don't know, just tell me that's not hardcoded as i think.
2#
Hydrophone contacts are always on a specific degree, example:
20° -> no signals
21° -> enemy ship
22° -> again no signals
This is a SH5 only problem (does not happen in SH4) and, I think that's not very realistic cause the enemy engine sound should become weaker, not suddenly disappear. The worst part is when the enemy ship is between two degrees, for example on 21,5° cause in this case the sound it's not even audible (there's not such degree on the hydrophone, I have to wait until the ships moves to 22°).
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I've been sqeeking about the Sonar Station bugs since release. IMO, In it's current state, the Sonar Station is pretty much not usable and kind of defeats the purpose of the game. I really dont think to many SH5 users have tried to do a Sonar ONLY Torpedo attack or else there would be many more posts related to these issue's.
The fact that Benno(Sonarman) does not report Unknown Contacts and identifies contact's at extreme long range also defeats the purpose of using the Sonar Station. Kind of looks like Ubi gave the Sonarman Super(Magic) Abilities to cover up bugs or game features they didn't finish.