Well my #1 wish would probably be considered pretty lofty.
I would like to see a truly dynamic campaign a la Falcon 4.0, where we have for instance wolfpacks and AI naval and air batttles happening alongside the players, and the player and AI actions actually make a difference as to the outcome of the war.
SHIII is great even without that but that would be my #1 wish.
Cheers,
OTS
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
|