Even if it's just holes from the deckgun, the pressure of the water from moving fast through the water would be very high. In order to get the flooding under control and patch the holes, as far as I know, a captain would be wise to slow his ship.
These are the thresholds I used:
Slow to 50% speed at 25% damage (damage assessment)
Slow to 20% speed at 65% damage (damage control)
Abandon ship at 85% damage
All sensor effectiveness reduced to 70% while in "damage assessment" state to simulate sending some crewmembers to investigate, captain focusing on getting the damage under control, shock from being hit, etc.
The idea is the captain slowing his ship to avoid damaging it further, not knowing the full extent of the damage. You could consider using the deckgun to trigger the slowdown a bit of a cheat, but then I don't think many Kaleuns would start an attack with the deckgun; you'd need half yer ammo supply or more to sink a ship.
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Contritium praecedit superbia.
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