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Old 07-22-10, 08:17 PM   #11
Walruss
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Join Date: Jun 2009
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DRM is a ticking time bomb waiting to explode. As has been said in other threads (e.g the resale thread just above this one) it's style often contravenes commercial law in countries that aren't the US. I'm not sure, but I'm fairly certain you could contest it in Australia too, with a good lawyer.

It's funny because games like Supreme Commander, with only a CD key, and a game design that allowed one to play it from the game files alone (no installation necessary) still do exceedingly well. From figures I've seen in the past, when securorom was the big thing, companies were spending more money on 'protection' than what piracy ever cost them. And no matter what you do, how secure you make it, you're still giving someone a bunch of code, and with the right techniques, any code can be altered. I mean, look at the thriving modding community here?

Just be glad it isn't starcraft 2, complete with no LAN support.

PS: If you do take the cost analysis into account, it wasn't piracy that made these measures popular with game publishers, but paranoia.
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