yeah, it's an issue for a smaller ship like a liberty where a second torpedo might not be nessisary... and I would LOVE a hardcore hp tweak


How do HP tweaks work in terms of critical locations ie fuel bunkers or a tankers cargo? IE if I land a HE shell into a tanker, and it happens to hit something full of oil, will i still get a fire that will eventually destroy the ship?
I realise this is a complex issue in terms of coding, no pressure