Hi h.sie,
currently the script checks whether a waypoint is in the rectangle you specify at the beginning. If you want to avoid any potential problems with the land you choose a rectangle that does not cover any land. In principle, you can run the script again and again with different rectangles and in this way 'patch up' the whole map without covering any land. Since this is a quite tedious work, I added two other rectangles (the most heavily used), North Sea and Bay of Biscay (see the map in the mod). So basically you can choose a rectangle that does not cover the Bay of Biscay and choose the option Zigzag in Bay... and the script also adds a zz pattern if the waypoint is in the 'Bay of Biscay box'. You see what I mean? In other words, it just allows you to have more rectangles in a single run of the script.
If your initial rectangle covers the Bay of Biscay or North Sea area you can either specify yes or no. It doesn't change anything. I am sorry for the misleading formulation. It only adds zz patterns to the area if the area is not included in the initial rectangle, but does NOT avoid zz patterns in the area if it's part in the initial/user-specified rectangle and no is chosen. I have to check the read-me and if necessary make this more clear.
To summarize, you can completely ignore the option if you don't care about including land in your chosen area and you make this area large enough.
Cheers, LGN1
Last edited by LGN1; 07-22-10 at 05:06 AM.
|