Thread: External tubes
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Old 07-21-10, 11:10 PM   #9
Silverwolf
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Join Date: Jul 2009
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Quote:
Originally Posted by jhapprich View Post
Hello! Is there a way to build external tubes , which are only fed by external lockers? Is it possible to build tubes ,which are only loaded by the external reserves, but not by the internals?

By the way, i`ve found a way to make missiles act as missiles and not as torpedos : leave the torpedo as a node without 3d-model and make the model itself a child of that node.than one can install animation keyframes and make it rise at the start , climb and than dive at the final high. one yust needs to add a time e.g. 600 seconds to the last keyframe so the anim won`t restart in time. works well with my ECHO-II SSGN (4 seperate dual-launchers, eight P-6 cruise missiles.)
That is an interesting idea, It would definitely be neat to try this out with my hotel class sub. However, what happens if the torpedo reaches the target ship before the missile is finished or nearing the end of its animation? It would be pretty weird to see the missile just explode in mid air and have the ship sink. Or does it have a preset distance that the sub needs to be at in order for the animation to run correctly? Obviously you're not going to be right next to the target when firing the missile, it's just something I'd like to know.
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