Quote:
Originally Posted by maillemaker
I'd put two magnetics in each warship.
Steve
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Wouldn't matter if the previous detail did not commute with the game engine.
Look at it this way....you see a ship approach, it has suffered heavy damage from an earlier attack from an AI sub and is ablaze, the weather is heavy and she is floundering, slowly but surely.
All damage points have yet to be expended otherwise she would not be underway, she would have sunk.
You come across her and give her the last rights with a few deck gun rounds or perhaps an eel.
The damage you have inflicted tips the balance ie: no more damage points....you get the credit for the kill.