Quote:
Originally Posted by karamazovnew
I wouldn't go scaring children like that
Truth is, I've seen lots of buggy games cut from patch support. And I still can't forgive Ubi for not patching the spawning road blocks in Far Cry 2. Then there's Sh4 UBM with a buggy notepad and stadimeter, easy things to fix by the devs, but which were never fixed.
However, with all the "Silent Hunter is dead" threads and most modders jumping overboard or simply waiting for the next patch, Ubi's notorious "case closed" policy seems a bit more expected. That must be why Elanaiba and Sorlim urge us to continue to mod the game. With a bit more support from us and a more clear view of the bugs, they might persuade the suits to release another patch.
And, on the bright side, progress with SH5 mods has been stunning so far. I'm beginning to subscribe to the opinion that one year from now, SH5 will be
better than all previous titles (with mods ofc).
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Since you mention it here, what was the problem with Far Cry 2 spawning road blocks? I know it seems weird when playing the game that you can clear a road block of guards and when you return a short time later they are all back. Is this what you're referring to? If it weren't for the respawning of guards the game would get boring very fast.