Quote:
Originally Posted by janh
The developers wanted and needed to sell, and sell means game for the casual players.
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No it doesn't. SH5's terrible reception is a perfect example of this fallacy. Ubisoft may have believed that making it "casual" would make it sell, but they were wrong.
The best way to sell a simulation is to make it a
good simulation. Games like IL-2 Sturmovik and Armed Assault sell well because people recognise the pedigree there. They respect the effort that has gone into providing a comprehensive and detailed simulation.
By simplifying your game in an effort to appeal to the "casual" market, you piss off your core fanbase of simulationists, and you still don't attract the casuals because they're just not interested in a sim, even with a half-arsed RPG mechanic bolted onto it.