Thread: LW/Ami Missions
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Old 09-23-05, 03:59 PM   #24
LuftWolf
Ocean Warrior
 
Join Date: May 2005
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I should also add, that while the SeaWolves' primary concern is sub vs sub engagements, and in deed this mod does very much change tactics and mission design for that, the surface/air vs sub game has been dramatically more balanced by the mod, and I can say this based on OKO's experience and the experience I have just had playing with OKO and the MS crew. So far, since they have gone with the mod, I believe the Red subs are able to penetrate complex ASW screens with MH-60's, P-3's, and AEGIS SAG's, mostly human controlled, with about 50% success, depending on how much people are on their game and of course the ever present luck and random factors, a great improvement in balance performance with missions that, although designed for the stock DB, were setup with RL parameters in mind in the first place, so reasonable distances and starting points were there from the beginning, its just the detection ranges for buoys etc were WAY too big for the missions to work.
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