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Old 09-23-05, 03:13 PM   #1
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
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Default New Unit - Hospital Ship Mod Available







Get it here: http://rapidshare.de/files/5449066/H...d_v1.0.7z.html

The first mod I created using Sansal's cloning tool. It has a unique ID, so it doesn't affect its parent unit (no CTD's). It features three new skins bearing the red cross logo and green band. This ship will only spawn if you have made provisions for generic troopships in the campaign layer, but it's pretty self explanatory to add it to campaign.scr/campaign.mis.

If you have any other new surface units you must manually paste the unit's ID (NHOS=Hospital Ship) in your existing data\sea\englishnames.cfg and/or germannames.cfg. This is VERY important; otherwise, any additional new units (Sergbuto's additional merchants, Type 7 destroyer, etc) may cause CTD's as their entries will no longer be in the above cfg files.

Keep in mind that sinking a hospital ship will have a drastic impact on your career. If you're sadistic enough to destroy one, get ready to lose at least 10000 renown once you return to base. Just a little heads-up to any would-be war criminals out there (you know who you are) . Unfortunately the AI will attack any hospital ship belonging to an enemy country; a future version of the mod may place all hospital ships under a neutral "International Red Cross" nationality. Enjoy, and post any comments/technical problems here.
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