Yes.
So instead of placeing a particle generator in the sim or val?
Place a simple dummy node.
Use the ObjectCtrlsRef to link it to another effect or whatever.
So for Cons that have no wave effects?
Place a few nodes, connect them to the pre-built Con wave effects
found in the BAZA_FX.dat with ObjectCtrlsRef and your done.
So infact, take your smoke mod as an example.
Place a node where you want the smoke to emit.
Build one dat with the smoke effect.
Do the ObjectCtrlsRef in the sim or where ever you want.
Job over!
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