View Single Post
Old 07-17-10, 05:09 PM   #602
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes.
So instead of placeing a particle generator in the sim or val?
Place a simple dummy node.
Use the ObjectCtrlsRef to link it to another effect or whatever.
So for Cons that have no wave effects?
Place a few nodes, connect them to the pre-built Con wave effects
found in the BAZA_FX.dat with ObjectCtrlsRef and your done.

So infact, take your smoke mod as an example.
Place a node where you want the smoke to emit.
Build one dat with the smoke effect.
Do the ObjectCtrlsRef in the sim or where ever you want.
Job over!
  Reply With Quote