Quote:
Originally Posted by Faamecanic
You rock STEEL
Keep'em comming (cant wait for the next release with all these fixes...gonna seem like a new Uboat)!
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Thanks for the support. I am actually getting really excited myself, me and BIGREG are figuring stuff out, and finding ways to fix stuff that I did not think would be possible.
On the note of fixes I did not think were possible, I was able to use my experience with shadow mapping to solve one more problem, and improve on another problem. Both should have required editing the GR2 or hex editing the .sim files otherwise.
Here they are: If you look in the radio room at the radio microphone, the actual mouth piece shares its texture with the wall or something(weird, I know) well, I just shaded its shadow so dark that now it looks just like it should.
And, right across the room from the door in the radio room, there should be an illuminated display, but it also shared an incorrect texture of some metal. So, I darkened it out so that it just looks like it is off, instead of looking ridiculous.