Quote:
Originally Posted by Antar
What about AI torpedoes?
1) At your video plane AI is attacking stopped ship, but what about moving target? AI should know distance, AoB, speed of target and changes his course to successful attack. Ok, this problem is gone when attacked ship is unarmed, closed, slow merchant attacked by plane, but what about far, fast, or high-AA warship? What about calculation perfect distance to push torpedo for attack?
2) What about AI submarine attack at warships/merchants/surfaced and submerged submarines? The human must know all parameters to the TDC, but AI should decide about torpedo speed/kind/depth? This is problem with best moment to attack, calculate to chance attack for high-valuable target and be safe too... Or maybe better solution is surface attack? Or attack by deck guns?
3) What about AI torpedo attack by light warships? On my experience from SH2vsDC and E:RT it looks, that the very dangerous antisub weapon was torpedo shoot by light warships too (human DD keep parallel course to detected submarine and at first try to attack by torpedo salvo at periscope depth). It is possible with this mod?
|
1) the devs didn't provide any means for setting the AI torps parameters before firing. All firing is controlled by the unit. I wish there was a way to make the AI torp 'lead' the target but there isn't. For them to hit a moving target is a miracle at best - it's more just an annoyance for the attacked unit of watching out for the torpedo and not turning into it's path
2) I have yet to rewrite the Sub AI but I can tell you that the devs didn't expose any way to set it's torp parameters. Once again it's all controlled by the unit.
3) as I've been looking through the files, there are some ships that have weapons capable of firing torps. Problem is the devs didn't expose any way to make them fire those torps. They exposed ways to force them to fire DCs. We need that same method or something like it in order for the AI ships to fire AI torps. I can't even tell if a ship has AI torps or not by code.
The AI is severely crippled in SH5. If the devs could expose more methods for the AI it would help tremendously. The airplane AI needs this badly. Maybe the devs have this coded in already. If they do then there's no document or list saying what all available methods are to use - there's a document for the ships but I've found that it isn't complete. For the airplanes I went through the files and generated my own list. I have to make a list for the sub AI also yet as one wasn't provided