07-16-10, 03:39 AM
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#14
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Ace of the deep .
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73
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Quote:
Originally Posted by JScones
Of course you are right, but you'd be amazed at the number of emails I get from people reporting that JSGME is buggy because after they installed mod "x" their game started crashing (therefore it must be JSGME's fault as it added the mod). My stock response is along the lines of "does your game work again if you uninstall mod x?" which usually yields a "didn't try that, but yes it does, so obviously JSGME is buggy" response and you can imagine the rest of the conversation.
You'd also be amazed at the number of (well meaning I guess) emails I get from people stating that JSGME is reporting a conflict installing mod "x" but JSGME is wrong because mod "y" needs to work with mod "x" in order to get mod "z" working right (etc and so on), so what should they do to get around JSGME's obviously wrong error? My response is along the lines of "please raise with the maker of the mod, but remember, it's only a warning to indicate that you may have problems, not that you will have problems".
But yeah, JSGME is great (if I say so myself), throw a mod in, test it out, don't like it? simply disable and delete it and it's gone.
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Its the best thing since the wheel . Thanks Scones .
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