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Old 07-15-10, 12:27 PM   #18
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
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Here you go mate,

Hope it helps,

There are additional mods in there that are not a pre-requisite of the multi-mod mod.

Generic Mod Enabler - v2.5.0.150
[C:\Program Files\Ubisoft\SilentHunterIII\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Ricks_GWX_Rec_Man_Final
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
Aces' Multimod compatability fix release v1.3 public beta
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Q Ship mod GWX3.0
Materials file for Aces' multi-mod v1.3
Aces' St. Nazaire Numbered Sub Pens v1.1

Best Regards

Aces
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