Thanks Sergbuto:
I saw this but i don't know how to control it. I'm working with only one texture, the number 0 that is the first tga in the dat (Daly go off

). I think that is the most simple because we can put all textures in only one tga (now we don't have restrictions in the size of the file) but this need remake the uv map to alocate this faces that now work with 1 or 2 number texture.
This is the version that works with this idea.
http://rapidshare.de/files/5416649/p...20105.zip.html
You have more experience than me with 3d editors. Do you like test this posible solution? it seems work.
Saludos,