- the airplane and sub AI need a documentation file like the ship's have detailing available functions one can use. Also a full document explaining the syntax of the AI would be great.
- when TDC is on and you use the stadimeter, the AOB is always reset from the value you had input. This needs attention.
- AI planes need more functions available to them in order to improve it. Currently there is no way to discern what sensor detected the contact (visual or radar). Currently there is also no way to discern the 'level' of the airplane AI - is it poor, competent, veteran, etc.? Based on the 'level' of the airplane AI there should be functions available to set sensor effectiveness like the ships have.
- ContactDetected function of all AI is broke. When the AI spots their first contact this is set and never resets when the contact is lost.
- AI needs way to store and retrieve user assignable variables so that AI can be more customizable
- AI needs a function that can discern the commander of the group when assigning roles. I may not want to have the group commander assigned to any role in the AI (when developing more sophisticated AI). Currently there is no way to avoid this.
- when airplane AI is destroyed the pilot(s) do not eject like they did in SH4 (I see the 3D models for the pilots and all so the framework is there but missing the implementation)
- a Random function needs to be added to the Airplane AI. Also the Random function of the ship's AI needs to be fixed so that it can be used in other functions and not just as stand-alone. If the sub's AI is missing a Random function then it needs to be added also.
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