07-13-10, 05:55 AM
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#8
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The Old Man 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I would like to thank Takeda Shingen for his efforts to consolidate and streamline on our behalf
I concur wholeheartedly with the list in Post #1.
I would like to second the notion that Sub-nets and Mines are an essential addition to SH5.
I seem to encounter mainly Liberty Cargo vessels in the current Campaign. The lack of variety of merchant vessels encountered in SH5 is a step backwards from SH3/4.
The functionality of the Sonar suite from SH4 should be added to SH5. If U-Boats didn't have Active Sonar then range must be estimated or sent to the TDC via the Periscope. Both Scopes snd UZO should have a reasonably accurate Stadimeter. There was nothing wrong with the ID Manual from SH3, SH5's version is not as good and the oblique-angle representations are sorely missed.
As Captain I would like to order a Dive whilst hanging upside down from the Radar mast if I feel like it.
No Pop-up TAI Map, Chronograph, Periscopes or anything else unless I order it.
No unrealisitic special abilities. A simple increase in overall crew reaction-time as they gain experience would be fine. But don't go crazy with it, nobody can reload, aim and fire a Deckgun in 3 secs.
Ordering Battlestations should illicit some sort of response from the crew. Animations need to change accordingly, nobody lying in bed for example.
The Deckgun cannot be used in heavy swells.
A full crew aboard.
An actual response to your radio contact reports, wether it be a friendly airstrike or detection by nearby enemy warships.
No surface Sonar for U-Boats.
On/Off Toggle in the menu for the 'graphical sensor representation' or 'Pacman' as it has been dubbed by this Community.
I don't wanna see aircraft respawning every 10 secs (under Time Compression) and headed directly for my position.
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***THE GENERAL***
Last edited by The General; 07-13-10 at 08:22 AM.
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