I find that crew management adds an extra tactical factor to the game. Here is an example: I always try to engage a convoy with a fresh crew and my best sonar op on duty. Then once I have determined course, speed for the convoy and devised of a plan to strike from within, I put my sonar op to rest to use him again for evasive action on the way out.
Another example is to make sure your watch officer if fully wrested before surfacing, or your flak gunner is resting when surfaced in case you need him and so on. The tactical situations are endless since the qualifications of the crew are limited. you only get one qual per patrol and odds are you may lose on of your best people when loading with SH3 commander. (I play with the reassignment option turned on)
Yes it it annoying but I find it adds spice to the game.
Regards,
Immelman
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