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Old 07-10-10, 03:04 PM   #2
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
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Quote:
Originally Posted by Takeda Shingen View Post
Let's make sure that this is a thorough list of current problems and bugs, and not a wish list of things that we feel have been omitted. That is beyond the scope of this project.
  • Crew on the conning tower whilst underwater after a loading a game.
  • Ships not saving their damage when saving, so they are at full health when a game is re-loaded.
  • Deck Gun Crew will fire on a new target after the current target is destroyed of their own accord (fire at will enabled permanently).
  • Crew turn their backs on you when you click on them to talk, then they turn to face you again.
  • Cannot use ladders if looking up.
  • Crewman near the UZO will point at nothing every now and again.
  • Sonarman doesn't report any contacts.
  • Obs scope always raises itself when starting a mission.
  • When dragging the waypoint on the navmap of TUI, dragging over a ship makes the waypoint stick to the ship.
  • Stock AI will ignore you, unless you are definately classified as a Submarine contact. Unknown contacts will be ignored.
  • Torpedoes are absent from the torpedo room, if you have them and appear when you have none left.
  • The torpedo reload action gets out of synch if you train reload speed ability.
  • Your can be assigned to a new base, without being radioed about it.
  • Sub will hover above the sea bed, rather than sitting on it.
  • TDC gets out of synch if you train the torpedo speed special ability.
  • Internal model of the Radar set is installed, even if radar is not installed on the boat, which causes confusion.
  • Incorrect types of AI recon planes flying at night.
  • Occasionally either a friendly or enemy unit will get 'attached' to you and follow you everywhere.
  • Sonar man does not warn about depth charges being dropped.
  • The crew AI 20mm AA gunners aim afr too low to hit any aircraft.
  • You can come out of time compression in the middle of a Task Force and then it's game over.
  • Interior dials and switches are not clickable.
  • Eye Candy, not bugs, but are not strictly correct either:
  1. You can see rain drops on the visor of the captain's mototrbike helmet, which he wouldn't have been wearing.
  2. You can see lens flares, when the captain is not looking through a lens (with his eyes on the bridge).
  • Some ships cannot be heard if they go slower than 6 knots.
  • TDC's speed entry is rounded to a whole number, instead of letting us put in 5.5 knots etcetera.
  • Reflections of the player submarine is all distorted (and possibly for other ships too).
  • No reflections for any new imported ships in .dat format as the reflection controller doesn't work.
  • No KM Grid in the nav chart.
  • Engine tuning resets to zero after diving and surfacing. E.G> before diving you can make 20 knots, but after surfacing, you can only make 15 knots.
  • Engines increase in volume, instead of pitch when RPMs are increased.
  • Sunken ships vanish as soon as they touch the sea bed.
  • Cosemtic: Ships take no damage from the fires on them.
  • Ye Olde Co2 bug, where the Co2 keeps rising, although you are surfaced.
  • Reports of enemy ships being spawned in the Kiel Canal, or trying to transit up it.
  • Torpdo autoloading option not saved as part of a game save, so you have to turn it back on each time.
  • AI Torpedo planes do not enter into an attack run.
  • AI air dropped torpedoes are dead and sink, instead of running.
  • AI Torpedo planes even if fixed cannot aim ahead of a target and will usually miss.
  • Particle smoke from distant ships is not rendered, so you cannot see 'smoke on the horizon'.
  • Moving external torpedo to internal stores takes only one minute.
  • Ship's reflections are visible in fog when the ship itself is not.
  • Ship's wakes can be seen through waves.
  • Starshells are not fired by the AI. When scripted to fire, they neither illuminate the area or enhance the DDs visual range.
  • Captain constantly practices for riverdance competition (possibly two walking effects being played at the same time).
  • Crew don't switch to rain gear in bad weather.
  • Ships sink into the sea in order to simulate a horizon, except the horizon is visible behind them, which just makes it look like the ships are sinking.
  • Auto Navigate through Kiel canal would be nice, at the moment people just sail round it, as it's quicker to do that than go through the Kiel canal, which is the opposite of what should happen.
  • Very limited selection of merchant ships. Generally the ships available are all very large tonnage ships and also used for all sides (e.g. liberty ship being used at the start of the war by Germany).
  • Wrong range with the stadimeter.
  • If you load a saved game without the game having focus (currently active window in Windows) then the player's U-Boat will steam in circles, instead of following waypoints.
  • Reportedly there are problems with the magnetic detonators, even with duds turned off.
  • No option to invert Y axis on mouse.
  • AA Gun ammo bar is directly in the line of sight for the sights, so you cannot see what you are shotting at.
  • Can't get through internal hatches into another compartment if the boat is in a steep dive or climb.
I'm not so sure of these:
  • Torpedo Tube opening/closing problem problem - you have to open the tubes twice. After firing a torpedo, the doors stay open.
  • Periscope and UZO bearing tape is not illuminated, making night attacks problematic.
  • Reports say 'Ship course 135', instead of 'Ship bearing 135'
  • Morale dots don't synch with the morale score (e.g. 3 dots, but morale says 4/5) - appears to be related to upgrading maximum possible morale.
  • Internal clocks and dials are not correct inside the sub.
  • AI subs have no watch crew.
  • Map annotations do not save.
  • No Speech confirmation of various commands after loading a saved game. E.G. after ordering course change.
  • Nav officer reports wrong info when you plot a waypoint.
  • Depth keeping problems at depth and low speed 180m. Need to maintain high speed in order to not die.
  • No reports of depth changes
  • Range ticks too closely packed on the TAI at certain zoom levels.
  • Full realism = map contacts still there, but just invisible. It's still possible to mouse over the invisible contact and get the tooltips which gives type speed and course.
  • Game CTDs with an enemy submarine in proximatey (sometimes reported as related to manning the hydrophone). Also this has been noted as a problem in multiplayer and also perhaps has caused problems with games saved in the presence of an enemy sub.
  • Speed indicator in GUI is incorrect, e.g. it shows 8.1 knotsm but indicated speed is 9. Possibly related to engineer engine tuning ability.
  • Can see internal parts of the conning tower, when external camera is higher than the conning tower hatch from outside.

Aaaand... breathe.
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