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Old 09-21-05, 11:18 PM   #12
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
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RWR never did work well with the extended Visibility Mod period. That was a secondary problem. Not of my doing.

So yes, the Sensors_16km_Lock.dat could help to have the RF_Detect2 Mod values added into to it improving gameplay even more.

This is an improvement. As for now, the gameplay has not changed. Just be aware the Visibility Mod has different ranges for fog values -and the poor way the game implements the RWR- anything within visual range will never be detected.

I thought this would be important to help solve the silly night spotting problem. If you set the CFG values so the crew is really bad at spotting at night, the RWR will still go off before you let the ship or airplane get close to you. Think of it as a 'back up' warning system if your blind crew does not see that ship (or sneaky airplane attack) 3 km in front of them on a clear night.

Thus you can set the Light and Range values in sensors.cfg to more higher values, and the RWR setting will still go off if a ship or plane is in the area too close. Of course you will need a RWR installed.

I can combine them together to give a better response.

And there is the small bit about the Uboat's Active Radar units needing to be a bit longer in range too for gameplay balance....
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