View Single Post
Old 09-21-05, 10:19 PM   #322
compressioncut
Loader
 
Join Date: Jun 2003
Location: Canada
Posts: 90
Downloads: 5
Uploads: 0
Default

Hey, uh, I'm sure this is the first tiome this has been mentioned but it's something that's really come to light with the mod.

Now that the SQR-19 has a correct 5,000 feet of tow cable, the [over]buoyancy of the array is really starting to show up. It takes a very long time to react to changes in cable length and tow speed, with respect to its depth. That can be a fairly critical problem, as placing the array where you want it is priority, and capability, #1 with the critical angle TACTAS.

I don't know if it's a hardcoded problem or what. But something to be aware of, as array depth is very important to a skimmer puke.

If the tow speed vs. cable length vs. depth curves aren't classified, I'll see what I can come up with.

Something weird, however - I've only seen it once, but I noticed that when I began paying out the cable, and accelerated time, that once I went back to 1:1 time after the cable fully payed out, that the array was still sinking at the accelerated rate. Not a mulitplayer concern but strange nonetheless.
__________________
compressioncut is offline   Reply With Quote