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Old 09-21-05, 09:58 PM   #10
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
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Quote:
Will the new 16 km sensors.dat need to be hexedit once more for the RWR detector to work as it should?
Yes.

The default values for the Radar Detectors were made for the stock 8 km maximum range.

They will not work very well with the new fog distances and increased vision range. So the range that they will pick up pasive radar signals from ships and airplanes is increased -else they will not work. There is a read me in the Mod.

It would have to be incorporated into the Sensors.dat since they share the same file.
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RF_Detect2 Mod Jungman July 25, 2005 Silent Hunter III patch 1.4

This is a first try improvement to make your mostly worthless radar warning detectors up to historic values.
Indeed, it will help you detect those pesky airplanes long before they pounce on you, I hope. It will also
pick up any ships using radar. This needs to be tested. It maybe too good, or not enough.
place in your Data/Library folder. And as usual, backup your original Sensors.dat file.

Metox: 4km range @ 15 sec sweep Old
Metox: 10km range @ 15 sec sweep New

Borkum: 5km range @ 15 sec sweep Old
Borkum: 15km range @ 10 sec sweep New

Naxos: 7.5km range @ 15 sec sweep Old
Naxos: 20km range @ 10 sec sweep New

Tunis: 10km range @ 15 sec sweep Old
Tunis: 25km range @ 5 sec sweep New

I increased in proportion out to the in game engine maximum limit of 25 km defined by Enemy Radar.
In practice, the best radar in game used by the enemy is only 16km. In the Sim.cfg or Sensors.cfg
the detection time is double when further than half the maximum range. So maybe the longer detect ranges
will have an affect. I aslo increased the Sweep Period faster for the better radar detectors in order to
make them better than the earlier models in case Enemy airplane radar range limits are a mute point.

I may reduce these down after some testing and feedback. I was liberal in the range. In game is a different story.
I need to figure out what is the real maximum, do they detect airplanes solid out beyond their radar at 25km
or do they actually detect the 'radar signals' from (8 to 16km) for airplanes, and (3 to 15 km) for Ships.

One last thing, this includes the Visual range increase out to 20km, which is actually limited to 10km.

I.E. Do these units work as Radar Detectors or Active Radars? It maybe why they were nerfed by Devs.

UPDATE: v2 More moderate values. August 17, 2005. Thanks to Captain America for values.
Watch crew Visual set for 8 km precise and 10 km maximum.

Metox: 4km range @ 15 sec sweep Old
Metox: 8km range @ 15 sec sweep New

Borkum: 5km range @ 15 sec sweep Old
Borkum: 10km range @ 10 sec sweep New

Naxos: 7.5km range @ 15 sec sweep Old
Naxos: 15km range @ 10 sec sweep New

Tunis: 10km range @ 15 sec sweep Old
Tunis: 20km range @ 5 sec sweep New
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This is freeware and not for commercial use, except by permission of the author. You can pass this file and share,
but any commercial use must abtain permission from author, and/or Ubisoft original copyright.
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