07-08-10, 10:57 PM
|
#561
|
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,894
Downloads: 171
Uploads: 0
|
Quote:
Originally Posted by Sailor Steve
That's one of the threads I looked at in my search! I would love to have a copy! 
|
Before I upload you may want to check this from the readme:
Quote:
Damo's Lighting and Ambiance for Flakmonkeys New Interiors v1.0 & Open Conning Tower Hatch TestFMFood (v.0.7 beta)
This is a beta version of my lighting mod for the new interiors and open conning tower, provided for feedback only. Do not redistribute unless permission is granted by me.
This was started as an exercise by myself, for myself, to improve the lighting within the sub both under daytime lighting and the red night lighting. I've edited the colors of each bulb throughout the interior to give the impression of varying bulb strengths / quality, in tune with the technology of the war era. The ambient light level and hue has also been tweaked to compliment the bulbs and to ceate a much more claustrophobic, darker and oppressive feel to the boat. All 36 bulbs have been tweaked in the Command Room, Radio Room, Fore and Aft Quarters, Conning Tower and Engine Room. No two bulbs are the same with each one tweaked to compliment it's surrounding lightmaps and location, e.g. the engine room bulbs are browner, to simulate the build up of diesel and oil residue.
Lastly, I removed the fog from the interior, as this did not give a nice result IMHO and now you are able to see the length of the interior with the rear door to the engine room just visible in the darkness. I believe it creates a much better atmosphere, especially during the night with it's darker, closer red light. One issue I had was that the bulb textures in the Command Room were different from the textures of the bulbs in the add-on interiors, due to a different texture being used. This caused the bulbs to maintain a white texture during the night causing them to look pink in the red lighting. I have changed it so that the same texture for the bulbs is used throughout the boat bar the CT, which uses an additional texture to show ribbing of the bulb's glass. Hopefully, I'll be able to use this texture on the rest of the bulbs in the boat once I figure out how to import it, I'm very new to S3D!!! Maybe it will make it into the final version...
Installation:
Unpack into your MODS folder and enable with JSGME. Ensure you enable FM New Interiors v1.0 and then Open Conning Tower Hatch TestFMFood BEFORE this mod. Only 3 files are overwritten in this mod:
NSS_Uboat7_CR.dat
NSS_Uboat7_CT.dat
NSS_Uboat7_RR.dat
This mod does not alter commands_xx.cfg or cameras.dat so everything will work the same as before without any loss of functionality. ONLY the light nodes and the Interior ambient light has been altered as well as the changing of one bulb texture as detailed above.
****Important!!****
This version of the mod IS NOT compatible with the FM Interiors mod on it's own, you MUST have the Open Hatch mod enabled before enabling this mod. This also only covers the VII type U-Boats. Future releases will include a version for FM Interiors WITHOUT the Open Conning Tower Mod (already in the works), and MAY include DD's OH v3.09, and standard Open Hatch as included with GWX. I will also strive to adapt the IX, XXI and Type II interiors in that order, pending progression (if any) towards adapting those boats to include new interiors like the VII.
This is a basic readme to cover the beta, any thanks, credits, or additional notes will be included upon the final release to include all those responsible for the files I've adapted and anyone who has aided me in my efforts (which would be the ENTIRE Subsim SH3 community then...) . If you have any issues about usage of files, bugs, suggestions, please don't hesitate to contact me via Subsim PM or via my email damo4576@yahoo.co.uk.
Finally, I thank you for testing my first Silent Hunter 3 mod!!!
Regards,
Damo.
|
I couldn't actually find it but can put it together since it contains only 3 files.  If you read it you will have to install the DD's Open Hatch mod as well though the latest FM interior has DD's incorporated so I couldn't tell you if Damo's mod still applies *99% sure that it does), may have to use S3D to examine the differences. Otherwise you could install Aces latest Open Super Turms mod, don't quote me but I think this has the fog corrected:
http://www.subsim.com/radioroom/showthread.php?t=170203
Let me know if you still want Damo's mod uploaded.
__________________
Sub captains go down with their ship!
Last edited by Reece; 07-08-10 at 11:19 PM.
|
|
|