I was looking for a ww2ol thread. I've been playing again since the patch after a hiatus (been active since pre-day one, mind you, with a few breaks in play, not subscription). The game has been GREAT since the patch. I've only played inf, but have really enjoyed it for the first time in a while.
All ww2ol needs to be my idea game is more AI.
I know, I'm a heretic, but I've thought this since closed beta. I don't want a box game, I don't want the crappy AI ww2ol has now, I want limited, player controlled AI infantry. What I'd dearly love to see is for each infantry player to control 3-4 men. Whatever one the player is "in" at the moment is the leader, and the other guys just "follow the leader." Think games like ghost recon as an example. They'd only shoot as AI under very limited conditions based on player controlled orders. Like defensive fire within some short, point blank range so you could emplace your LMG, and point some AI guys to cover your flank and rear, and they'd shoot if EI came within 5 meters or some other short value. Suppressing fire is another AI fire mode you could have. Player selects each inf in turn and points them roughly (say each at a different window of a building). Then grabs the last guy, and orders suppressing fire, and the 2-3 remaining AI guys fire where aimed by the player (within some dispersion cone set by the game). Player then assaults with the guy he controls.
Such a system would NOT make ww2ol be a non-PVP, IMO, but instead would leverage infantry, and we'd instantly see 3-4 times as many inf around. Also, since any given player alone could set up a sort of protected zone of control, assaults would be far more fun, and the game less porous to infantry.
Last edited by tater; 07-11-10 at 11:53 PM.
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