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Old 07-08-10, 06:56 AM   #7
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
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Quote:
Originally Posted by Reece View Post
You're kidding, I didn't know that one! So if I went to the Hydrophone station, like in SH3 there is no sound, I couldn't search for distant signals, hear pings detonations etc?
Come on... of course there is sound. But apart from just listening there's no tool to help you. What I meant by sound effects were simple sound tools that you can find in any free sound editor which we could then attach to different knobs and 3d dials

Quote:
However, what I suggest is, don't restrict your feedback to stuff like the detail functioning of the hydrophone or some very deep modding stuff. That is valuable, but we here the only ones that understand the importance of it. For the rest, it only rings like "damn hardcore guys they're never happy".
Dan, first of all nice to see you here again. Really now, the current heavy bugs are well known. Since SH has reached the modding stage, why not try to milk anything that we can from a further patch? Plus, I'm just one guy, surely there'll be lots of important issues put on the table by other members. Although you've got to admit it: you wished you thought of the VU meter stuff

And I see no reason Silent Hunter shouldn't or couldn't be a hardcore sim to please any naval buff out there and even make them cringe at all the math details. You can make a game as hard and realistic as you want, if you provide enough tools for newbies. And unlike in hardcore flight sims, in any ship you have a professional crew. And what better help can you get than from your own crew? You can have automatic firing by simply asking the first officer to calculate everything, leave all navigation duties to the nav officer, never sit at the hydro or radar station and so on and so forth even while playing at 100% difficulty. The level of involvement would be dictated only by the interest and experience of the player, while difficulty levels would just be there to put more randomness into the equations to make your decisions and level of involvement matter more. First give us a magnetic compass affected by deviation and declination, give us wind and currents, give us ballast control and only then you could talk about "hardcore" players. As it stands now, SH5 doesn't even have a working stadimeter (without mods). So... yeah...

Last edited by karamazovnew; 07-08-10 at 07:24 AM.
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