Thread: Damage profiles
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Old 09-21-05, 12:00 PM   #13
MaHuJa
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Join Date: Jan 2002
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Quote:
Originally Posted by N00be
Absolutely. All this argueing makes no sense, unless someone has some proof.
Say that to those waging holy wars

Jokes aside, in the absense of proof we go by reasoning. Because of X, situation Y should end up as ...

Problem is, noone is capable of predicting every possible combination of X, or remember to bring every X into a situation Y.


Sometimes, the information brought into the discussion is conflicting.

Some russian subs are built for direct hits, with double hulls and everything
vs
Adcaps are made to blow through double hulls

which takes precedence?

One statement was that adcaps reach ~750m, and another said 1000m. Which is correct? (In this case you have to begin evaluating sources too, but either way we have nothing definite - outside classified info.)

Quote:
If the torp breaks the hull by exploding below the ships hull (creating pressure, then vacuum) that means the torp is triggered by a proximity sensor
Not necessarily. If you consider the possibility of this simple process in the torpedo electronics, it is possible for it to know the location of its target (almost.. almost... right above - BOOM!) though this could of course open it to exploding on countermeasures and the like.

A magnetic proximity sensor wouldn't work on titanium ships. Which I believe the russians would be capable of building.



For PLAYING purposes (as opposed to modding purposes) we only have to relate to what the game database does though. If you just go with the flow it's much simpler.
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