Quote:
Originally Posted by tonschk
You know what I see ?, the shadows are casting properly on the water surface but are not casting upon the bow wake , the bow wake colour is not affected by the shadows and are always the same colour , do you think this flaw can be fixed ?
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Good eye man! You hit the nail on the head, that is the one thing that I have not been able to figure out how to improve upon. You see, the bow wave texture images are low opacity images(rightly so since it is water) and, so are the texture files for the shadows. The result is rather odd rendering when the two are combined. Maybe something could be done with shadow mapping to take the bow wave into account, or maybe the bow wave .dds files can be modified in some way to fix it. I will look into it and try some stuff but I cannot promise anything.