Just how dynamic is the SH5 Campaign?
Well I've spent hours translating DonL1978's tutorial from German into English (and a very good tutorial it is too), so I once again took my phone off the hook and began my gradual decent into the madness that to battle of the Atlantic, only to be struck by a troubling epiphany,... just how dynamic is this campaign? I mean hypothetically speaking if I were to to what I used to do when I lost my temper with "aces of the deep" (I.e. turn off vulnerability, limited fuel and limited ammo and charge into convoys at flank speed with my deck gun blazing) and sink the entire royal navy in the process could my actions lead to Germany winning the war? or has the UK been issues with UBI issue pixie dust and can spawn shipping, aircraft carrier and cruisers until I finally realise that there is a skulls all over my uniform probably makes me the bad guy and so I should just give up, go home and loose (as often happened in previous games).
I mean so much as already been sacrificed in this game (such as the half hearted attempt at role play... I mean if your going to insist that I talk to the crew at least let me have the option being the kind of cold hearted captain that we so loved in crimson tides.. or at least give me the option of providing motivation for my crew in the form of a firing squad back at home port (as I really grow tired of those "special meals" ) any how I digress, has any one completed the campaigns and are the truly dynamic or is one kick ass uboat captain just not enough.....
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