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Originally Posted by Capt Jack Harkness
So the textures for above and below the waterline are seperate? 
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Yes, the skin is made of several textures. For example, these are the textures I edit for the Type-VIIC
- Conning_7C_01.DDS
- Conning_7C_02.DDS
- Uboat7C_deck.dds
- Uboat_body.dds <--This is same texture filename for all Type-VII boats and it is the Hull Saddle Tanks and below the Water Line.
- Uboat7C_structure.dds <--This is the Hull above the Water Line excluding the Saddle Tanks.
Then you also have the Normalized textures (_N_) for each texture listed above. The normalized texture is like a film negative and adds a little depth perception effect to the skin when rendered.
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Actually I think the panel lines only being visible up close makes sense, you can't really see them in the pics I posted earlier.
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I can see your point but at the same time, you may not be able to get close enough to actually see the detail if the detail is to fine. So glue lines, rust and other effects are overdone a little.