Since playing I'm ArmA 2 I'm rather interested in getting an airsoft gun well actually I want the real one, an SVD Dragunov but that's way out of my league.
And so I've been looking for a nice SVD dragunov airsoft gun and
found two of them
A Real Sword SVD Dragunov which is sold at US$750.00 ONLINE which I guess would be substantially more expensive here.
And a CA SVD priced at US$700.00 in a local store here.
...and that stopped me from exploring further. Damn these are expensive.
Not to mention when a sales women I saw on youtube shooting a can at some distance which I don't think that far actually smiled after hitting the said can. I mean a 700 bucks toy gun to shoot at a short distance? Maybe when my Maddoff scheme worked out
I guess I would have to be content wtih ArmA and Arrowhead meanwhile at least in those the distance are realistic
Anyway this whole exploring thing has brought me an idea since what I actually wanted is a realistic looking rifle and one which shoots like the real one ballistic wise so there must be a way to make these guns to shoot virtual bullet. That is a realistic feel and look of a gun but which fire a virtual bullet aimed at a specially made electronic target that would register hit and spread for accuracy and if needed to register misses and gives off warning tone to simulate hearing the gun firing. An added realistic bang(sound) would be terrific but not that necessary. Of course this limits the application of the gun but the device could be made to be attached to players allowing players to engage fellow players at realistic distances with realistic ballistic trajectory something that's done in the real Army exercises.
So can anyone tell me why this idea is not workable? or haven't been implemented?