Quote:
Originally Posted by AG124
Does this mean that you can change the size of individual ship parts, such as bridges, funnels, and turrets? If so, then the range of new ships that can be accurately hex edited will grow substantially, as more parts will become available. Two that come to mind are a 4500 ton freighter (which couldn't be made before because of the lack of a suitable sized hull) and British CAs (which could have better superstructures available). This is very exciting indeed, but maybe I am getting my hopes up - I hope not.

|
I've actually started one of those projects. I have a hastily-created 4000-4500 old-fashioned merchantman that I made by simply enlarging the coastal merchant model.
According to my calculations the new unit is about 350-375 scale feet long - roughly appropriate for a vessel of that tonnage. I got the model to show up fine in wings3d; the only problem is that the game failed to detect the 3d modification. I'm going to download the latest version of the tool and try again.