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Old 09-20-05, 06:03 PM   #10
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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In active sonar detection the target speed-added noise is combined with target active SL, so faster you are going, larger active target you are.
This is most probably a bug. We can't do anything with this, even disable this effect, but with some good will we could imagine that it's doppler effect simulated so fast targets are more easily detected because of doppler shift...
Of course this matters only in mod, in stock game everything is detected on max regardles of speed, as was mentioned...
Also in the mod your aspect have HUGE influence on active sonar detection range, even greater than speed. So if you have to come closer to active pinging ship, come very slow, showing minimal aspect (exactly front or rear), preferably under the layer (it has some effect now). Then you can hope getting from 80% to even within 10% of enemy max sonar range. But it's not very safe because you never know what this range will be.... better to avoid them completly or get from directly behind (60 deg blind zone).

Question - what SHOULD be blind zone of surface ship's active sonar ? Should it be only 60deg like in case of FFG and all in game ships currently (300deg coverage) ?
Or maybe active should work only in 180, 200 or 240 deg front cone ?
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