Quote:
Originally Posted by Ducimus
RE: Zero's on ASW patrols.
Here's the problem. There isn't a whole lot of variety in SH4's aircraft models, and some aircraft models are simply underused. So If i removed the zero's, i'd have people bitching to me that their sick of seeing the same two or three planes all the time. If i added any of the underused models, id get people bitching at me for seeing planes on ASW patrols that were never used as such. Either way, i can't win. No matter what i do, people are going to complain. So i elected to leave the zero's on ASW patrol like stock.
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If you want to remove the zeros, go in the air base CFG files.
/data/land/airbase whatever/ *.cfg
In there you can select what aircraft the base generates, when, and how many of said aircraft it has.
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If you want to lower the generation rates, go tinker in the airstrike.cfg file. Go crank the "Logic Steps Between Air Sessions" up to like 40 or 50 or something.
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As an aside the way i arranged the airbase generations, i fixed it so you'd see the most aircraft early war when the japanese empire was at it's strongest. As the war progresses, you should see less and less of them.
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Duci, I understand your decision on the planes and not bitching or complaining about your work, hope you didnt take it as that, just part of the mod I dont like so wanting to adjust it mainly because wouldnt see Zeros that often on ASW patrol and they spawn more than any other plane so it gets annoying.I did notice planes are not that bad in later war and understand your reasoning behind that but current career in 42, making it difficult to play, just noticed this bc i dont play early war all that much but have been enjoying my career and want to continue but the planes are just driving me crazy like stock, almost.Then I get annoyed from diving so much because the old dive plane bug leftover from stock kicks in eventually, the planes dont extend until reload the game.
One thing I did notice when I opened up the Japanese airbase layer via the ME, in a lot of places there is an airbase, you move it and there is another airbase right under it, in some cases three of them.So instead of one airbase there are 3 right on top of each other, maybe this was an oversight? or did you do it for a reason.
Open up the files with notepad or?
Bottom line, TMO 2 is great, just wanting to tweak this a bit.