Thread: strange ai
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Old 09-20-05, 03:14 PM   #10
joch40
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Join Date: Sep 2005
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Hi OKO

Quote:
1) use an attached approach trigger around the oiler to check the pirate come close to the oiler
2) use suicide attack for the pirate to approach the oiler wherever it is.
3) when the attached goal is completed use a script for another suicide attack from both oiler and pirate to the yacht
Thanks for your hint, but this doesn´t works either. I tried it.

In a strange way it feels(?!) like the suicide attack is used up, so you can give that order once and thats it.

What happens is that the pirate kind of overshoots the oiler (as I change the suicide "object") and then stays on the last course it had.

In DebugView I can see that the pirate acuires the second target ship, but then it is not changing it´s course.

What do you think?

Thanks for the help

Janko
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