Thread: Crysis 2
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Old 07-01-10, 06:47 PM   #8
onelifecrisis
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For Yerli, one of the differences between PC gamers and console gamers is the difference between a minute and 10 seconds. On consoles, he said, "we have to make sure split seconds they accept Crysis and not reject it. That's the brutality of the market. In PC games, you have a bit more time, maybe a minute left before you get rejected. In the console it feels like you have 10 seconds to tell me why you're awesome."

That console gamer, in other words, has less patience and demands a more streamlined experience.

Yerli was willing to brainstorm what making a game hospitable to a console gamer's more hurried judgments might mean: "It can be we're going to start with a big boom and have a fast tempo. And, like don't make them think too much.
Made me lol!
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