Quote:
Originally Posted by Nisgeis
This is the effect you get when your own deck gun shell explodes on a ship right? If it's the one I think you are talking about, it's my shell hit effect from PE4, which is in Partcilcles.dat. I think I may have added a new material for the debris. You shouldn't need zones.cfg, as the Shell Hit Effect should already be there, if that's the one you are talking about.
If you mean the effect when the ship is doomed and explodes of its own accord, then that will be defined in zones.cfg and the effect itself will be in particles.dat.
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Thatīs what Iīve found out Nisgeis.
Problem is that canīt use the .dat files from OMEGU and/or RFB since Lurker and/or LukeFF tweaked something more in these files so that I get issues with TMO ( another effect I donīt like in their files is the burning oil after a sinking ship--->too much smoke and a strange fire-effect)
So what I need is how and which parameters in the materials.dat and particles.dat are necessary to tweak to get that DG-effect.